Friday, 6 January 2023

ByronM - Black & White AND Under Construction

 

For my second entry of the day I am covering off my last two mandatory green pass studio spaces, although I plan to do more.  

First up, I am visiting the Black & White studio where I really had no idea what to do, and was just going to paint up a random Great War figure in B&W, but then I saw a post on the blog and changed my mind. I am therefore stealing JohnathanO's wonderful idea of painting up some Weeping Angels.  


I found a STL file for them online, and printed out a pair of them to paint, but one had the wing kind of separate a bit, and while ok for a statue, I printed off a second pair of the so that they were perfectly correct.  I then broke out the airbrush and did a quick black base coat and then a zenithal white highlight.  I then blasted it with a stone grey colour, washed them and then applied some quick stone grey highlights.  Super fast and super easy, and I think they turned out awesome!  So thank JohnathanO for the great idea, as I now have some great little pieces I can use as Angels or simply terrain bits.

Next up I am visiting the Under Construction space with a return to a long sidelined project.  Years ago now Games Workshop released a bunch of new Ork Vehicles including a F1 race car, a jet car and a few others.  I immediately wanted to paint them up just for fun, then heard about a game that Curt plays called Charioteer and thought I would base them all up, find some Imperial vehicles to fit with them and start playing them as chariots just for fun, I mean after all Orks can't shoot the broadside of a barn anyway, so close in combat is their thing anyway. 

Anyway, I promised I was going to get some old stuff done this challenge and this resurrects that project with one of the Imperial vehicles I picked up for it, an Adeptus Mechanicus roadster.

I painted this one to match my existing Adeptus Mechanicus force in deep crimsons and brass colours, and then based it to match the Ork vehicles that I had started before.

 
Overall I am really happy with how it came out and can not wait to get the other vehicles done now so that we can start racing.  Oh, and I might have laser cut a board for them to all fit into so that they look cooler when racing, so hopefully I can show that off sometime later in the challenge.

As for points, the statues are all 28mm figures so 5 points each = 20 plus the 20 points for the theme space.  And then the vehicle is a 28mm car so 20 points for it, plus another 20 for the second theme space of the day, for a total of 80 points!

ByronM: 10mm Kings of War Salamander (Lizardmen) Army

 

One of my goals for this years challenge is to finish a second Kings of War (KOW) army in 10mm scale so that I can indoctrinate welcome new players to this wonderful game in this great scale.  I had always wanted to paint up a Lizardman army for Warhammer Fantasy Battle, but never got around to it, and ended up giving the figures to my son Riley to paint.  So when I saw the amazing files for some10mm sculpts from "Forest Dragon" I just had to jump on board and pick them up as my second KOW army, and got to work printing out an armies worth of them.

I have kept them all based to 28mm standard base sizes using my own Northern Lights Terrain Kings of War Bases that have a notch in the leading edge to help pick out the center point of each base of figured (which is important in the rule system).  This means that a unit that in 28mm scale would be based with about 18-20 figures on the base ends up having 45-90 figures on the base.  The actual number of figures never really matters in KOW (as long as it looks correct or cool), just the base size.

 
This first submission for the army has most of the core units, with mainly specialty units to come in a future submission.  I did this because I find it way easier to bang out the rank and file while motivation on a project if high, and then get to the reward of specialty / cool figures to paint later on in a project.  As it turns out, this core block of painting is actually 1020 points total (in game terms, don't worry, not painting points!) so with it I am actually already 1/2 done this project!

So with that I have 2 horde sized units of Tyrants.  These are massive 15-20' tall lizards that swing clubs the size of full grown trees to smash their way through the enemies.  They hit hard but do not have much in the way or armour or defences.  In 28mm scale there would be 6 per base, but here I did 13 per base to give a look of unordered giants lumbering forward in rough formation.  I also painted them in 4 different shades to provide a mixed look rather than the standard single skin tone that GW always did their lizardmen armies in.  I did keep predominately to the traditional blue skin tone as I find it looks really sharp, but mixed in some pale blues and greens as well for variation.



Next up are 2 regiment sized units of Salamader Primes, the core of the army as they are both effective on the attack and have sturdy defensive abilities to take a hit.  In 28mm scale there would be 20 per base for these units, but in 10mm scale I put 60 on one base and 75 on the other base and really like how packed they look (especially the 75 model base).  I kept some variation of colour with these as well, using 3 different shades of Scale 75 Instant Color paint (Replenish Blue, Paralyze Blue, and Magic Blue) and find that the slight variation makes them look more realistic to me.

 
Lastly a pair of regiment sized units of Skink Ghekkotah Hunters with blowpipes.  These are smaller troops so end up on a smaller base.  Since they have the Pathfinder and Stealthy rules I kept them spaced out more on the base and much closer to the actual model count that they would have had in 28mm scale, but I did add a champion to each base and a few Salamaders to the back of the units with two-handed weapons as minders/tenders.  The smaller lizards are a bit flighty with lower moral than their larger brethren so I pictured having a few larger lizards with them as support, but hanging back to the rear of the unit as they are not able to sneak around as much so follow as a reserve.  They play ZERO effect in game terms and I just put them there for looks cool factor and fluff.

 
All of these were super fast to paint with the Scale75 instant colours, and are not great individually, but I think they look pretty damn good when all ranked up. So while more could be done to them, I am leaving them as is and moving on.